Terrain Walker

The project is a demonstration of Procedural Content Generation (PCG) algorithms in the context of gaming.

The project showcases research of existing implementations of different PCG algorithms, the considerations behind the choice of PCG algorithms used in the project and finally the details behind the projects core PCG algorithms in producing a game loop.

The final project demonstrates the generation of different worlds and landscapes through the creation of meshes influenced by Fractal Perlin Noise implementation.

Furthermore, the world can be explored via a walker which steps dynamically through procedural animation via Inverse kinematics implementation.

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Development Blog

Link To GitHub

Link To Unity Play

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